With all due haste - which should be plenty after your great rest - let's get us into Spiral, Freeborn! We are helping our great friends the Urizen, and fighting the cursed Grendel! Let's make this war no longer give them profit. For now, the best Imperial codes - many devised by officers of the Towerjacks - have remained unbreakable. For the most part, the Grendel do not destroy or loot heliopticon towers - instead they use them to try and intercept Imperial communiques, break the new codes being used to secure military information, and spread disinformation and false messages wherever they can. The latter has become a little unreliable, however. The two forces, separated by distance and deadly foes alike, manage to maintain contact via fleet Freeborn messengers, magical winged messengers, and staccato heliopticon messages. In the north-east, the Fire of the South take up defensive positions and await the arrival of the Red Wind Corsairs - they secure the major pass into Zenith, and wait for reinforcements. In the west, both League armies and the Citadel Guard control the lion's share of Cinion. General Marciel i Riqueza of the Fire of the South We shall shatter them like thin glass, and as a flame we will reduce them to dust. Not in recent years has the entire Brass Coast Military fought in the same territory, let's show the Grendel why they should fear us. Move with haste to a defensible position where we will await the arrival of the Red Wind Corsairs. Part of the purpose of Winds of War and Winds of Fortune is to allow players to choose to be aware of things their characters "should" know based on what their roleplaying says they have been doing for the past three months It is usually followed by a short out-of-character section which deals with absolute facts - the nitty-gritty of numbers, regions captured, and important game effects.Īs always, how much or how little of this information you choose to know in character is up to you. Players are encouraged to use this text as the basis for creating their own stories about what their characters, or their company of soldiers have done during the last few months. News of the Empire's victories and defeats spreads quickly across the Empire, in part thanks to the omnipresent Navarr messengers.Įach Wind of War consists of a report on the campaign, delivered in reasonably in-character language. As the Autumn Equinox 381YE approaches, the Empire continues to fight against threats both external, and internal.
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